p r o j e k t e r .o g .i d é e r
- besøg også library, hvor der findes yderligere henvisninger...
 
Præsentation af EU-projekter til Latinamerika engelsk spansk
Guides on non-formal local adult learning communities
European courses - choose EU courses
City Learning Net resources - go see...
 
CAREmob Leonardo application 2010
euroMOBguide Leonardo application 2010
BODYexplorer Transversal ICT application 2010
BODYexplorer projektbeskrivelse 1.0
CAREmob Concept draft
CLN project GUIDES collection
euroCALL inspiration material
European Healthcare College - strategic paper
Project management guide
The Xploit project
EU budget tool 2009 (Excel)
Learning Center guide
Learning Principles guide
Krakow Conference Power Point
Skt. Joseph Aktivitetscenter - indvielse
StreetMathS
BodyExplorer
Power Point on EU lifelong learning
INTERlife
euroMOBguide
FairStart
Multimedia for European projects
newsBREAKERkids
Model for patientdreven innovation
Den stærke patient
Pervasive Healthcare og social- og sundhedsuddannelserne
sosuMedias medie- og læringsfilosofi
mediaPLAYINGcommunities
euroCALL
MOBenglish
Quality assurance in the care sector
euroART.net
B&Umedier - til Egmont og Familieministeriet
sosuMedia får mediepris
Multimedie-projekt Genoptræning af hjerneskadede
Computer Clubhouse Aarhus - NY
Interkulturel Formidling projektet
BogUweb projektet
SAS projektet (skitse)
E.A.R. - Commenius
Language Games - Lingua
Multicultural parenting - Grundtvig 1
Violence against elderly - Grundtvig 1
Adult Europeans - Grundtvig 1
CLN project competence course Udine (web)
EU project competence course - Udine, Italien
Leonardo SAGE ansøgning
Engelsk præsentation af Computer Clubhouse Initiativ Aarhus
Engelsk præsentation af Social- og sundhedsskolen Aarhus
Kort engelsk præsentation af sosuMedia
Besøg City Learning Nets website
E-læring og multimedier - slutevaluering af Socialfondsprojekt
Genoptræning af hjerneskadede - e-læring og multimedier
EU Grundtvig 1 Ernæring og sundhed
EU Grundtvig 2 Sproglæring - nye veje...
Det mest interessante ved digitale læringsmidler
Equal MpowerMen2Men - projektbeskrivelse
Neuchatel e-learning power
The nonlearners of Europe
Watertower project - Grundtvig 2005-6
TINA - Grundtvig Training Courses 2005-6
Leonardo MUTUAL - full proposal
Evaluering af e-forløb 1 under Socialfonden - PDF
Evaluering af e-forløb 1 - Sammenfatning - PDF
Hvordan kommer lærere i gang med multimedier ?
Computer Clubhouse kommer til Aarhus
Hvad betyder multimediescenarier for os?
Nøglen til nye læreprocesser - e-læring i sosuuddannelserne
CF Palme - ungdomsfodbold og fremtidsparathed
Leonardo: IGUANA Interactive guiding - a new approach
Grundtvig Training Courses CADE final proposal
Sabina empowerment +
Hvordan får jeg mig selv med?
Afsked med pædagogikken
Hvordan bruger vi First Class til e-learning ?
Kompetenceværktøjer til indvandrerkvinder
E-learning in Eastern Europe
MUTUAL - intercultural child care
CADE Training Course
E-islands of Europe
IGUANA - Interactive guidance, a new approah
The DAWN project
E-learning for child caretakers
syn€rgi
Supporting the wEak-LEARNER
A danish e-learning model - EDEN
Computer Clubhouse Aarhus manifest
Computer Clubhouse Amsterdam
Computer Clubhouse - what's IT all about ?
E-learning - projektbeskrivelse SOSU Århus
Fiktion og læringsrefleksion
Hvor langt går du? - drama
IT fra neden
Kreativ læring
Om læringsblokeringer
Nye digitale læringsmidler
Offensiv strategi for lærerkompetencer
Om noget...
Scenarier - abstract
Socrates og læring
Stumtjeneren
The effects of e-learning
The touch
To forskellige IT-strategier
Ægte læringsrefleksion
... 
i n t r o e r.......................................
 
FC Huset - intuitiv forståelse af First Class
Intro til First Class
Intro til First Class mail
Intro til download af First Class
Intro til Dreamweaver
Intro til Photoshop
Intro til Power Point
Tour d'Excel - kreative regneark?
...
w e b
...
www.sosuMedia.dk
www.sosuaarhus-international.com
www.sosuaarhus-international.com - nyheder og fotos fra EU-projekter
 
Xploit project
www.fairstart.net
www.mediaplaying.net
www.eurocall-eu.com
www.globalorphanage.net
www.iguana-eu.net
www.sosuhjaelper.dk
www.mutual-eu.com
www.mutualcourse.eu
Projekt Genoptræning af hjerneskadede
Projekt Sorg og krise
www.parenting-eu.com
www.sage-eu.com
www.etimos-eu.com
www.ear-eu.com
 
a r t .s u p p o r t - w e b
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i n f o
...opdateret marts -10

Books have been written on the subject of project management, also in relation to European projects.
But what the project manager needs in everyday life, is not a book, but some very simple principles and useful guidance to consult from time to time. Like a checklist to go through from every week.
This paper offers such principles and tools – very simple, very few, but quite useful.

The overall aim of the Xploit project is to identify a number of terminated or ongoing strong lifelong learning projects with great community learning potentials, to combine these project into a strong lifelong learning mosaic and involve local or regional authorities at high level in the cross-sectorial exploitation and mainstreaming of this mosaic, thus taking the first important
steps to develop these cities into Learning Cities.
This Excel budget tool has been developed throughout the last 2-3 years. It is a tool to construct a large budget for European cooperation projects. It allows you to experiment with a budget for up to 10 partners and 15 work packages, and it will in the end provide you with the needed information for a Lifelong Learning application budget.
The document is fully programmed.

This guide is an organisational guide giving partners ideas and guidelines as to how to establish different kinds of adult learning centres, sites or environments in their city or region. Non-formal adult learning environments can be established in many ways, depending also on the local resources and facilities, but nevertheless a set of general principles could be described.
This guide is therefore most of all a description of basic principles and of different ways of implementing these principles.

The role of this paper is to outline some general learning principles for adult learning activities. They are general in the sense that the learning principles should be adjusted to the different local environments, the different groups of adults and the different cultural traditions of the countries. We are not intending to force specific instructions upon the learning environments, but rather trying to provide some inspiration as to the general learning approaches.

This Power Point was created for an adult learning conference in Krakow 2008 and the presentation addresses the following challenge:
Regarding the low educated and perhaps even disadvantaged groups of adults, the Commission states: the more they need to learn, the less they participate.

This paper is the first one to outline the strategic initiatives concerning the development of a European Healthcare College providing training, counseling and learning material for healthcare training in the European Community. The initiative is expected to results in two Lifelong Learning applications early 2010.
BODYexplorer vil være et af de første virkelig gennemgribende forsøg på at sammentænke spilteknologi og alternative læringsformer.
Projektet er baseret på den afgørende idé, at brugeren skal lære om kroppen og om sygdomme, inklusive livsstilssygdomme, gennem at foretage rejser gennem kroppen. Brugeren er hovedpersonen og kan rejse rundt i kroppen og møde udfordringer og løse opgaver. Opgaverne skal løses ved både at rejse rundt i kroppen og samle viden og information og knytte an til den internet-viden, der er
integreret i kropsuniverset, for eksempel i kroppens hjerne.
The long term strategic aim of the Leonardo CAREmob project is to develop, build
up and establish a European resource centre at European level to improve and
increase the quality and volume of basic social and healthcare training, staff
qualifications and educational and labor market mobility, and to ensure
transparency and access to valid and updated qualification frameworks,
contributing to a smooth and quality assured transnational exchange of students
and staff. The first step (2010-12) will be a Leonardo Transfer project focusing on enhancing
European educational and labor market mobility in the healthcare sector, and to
increase the quality, the measurability and the practical outcomes of the mobility,
as well as providing open access to mobility guides and qualification framework
material.
This paper is a collection of the four guides produced
in 2009 for the City Learning Net partners.
The guides are primarily addressing new partners
and project developers, but might also be useful
to more experienced partners and project managers
wishing to reflect on their practice and experience.
P 2 Project management guide
P 8 Project partner guide
P 22 Project meeting guide
P 32 Project budget guide
This material has been developed by the
Grundtvig euroCALL project from 2007-09.
It has been developed for teachers and trainers
in non-formal adult education.
But also managers and stakeholders wishing to
develop new non-formal adult education
opportunities will benefit from the material.
The material offers guidance, advice and
reflection opportunities that might be valuable
to improve the quality of non-formal adult learning.
The CAREmob project will address the strong and urgent need for a QUALITY CARE MIGRATION FRAMEWORK, offering stakeholders instruments to turn unregulated and unethical migration into quality assured labour market mobility.
The euroMOBguide project wishes to contribute to the implementation of the European Quality Charter for Mobility (Charter) by developing and offering a web based Mobility Guide to the European care sector.
The Guide intends to be a model for other vocational educations, and will be exploited in the euroMOBnet Network following the euroMOBguide project.
BODYexplorer:
- Making computer gaming technology available to education and training
- Exploring lifestyle diseases from within the body
The program engages the user as a researcher in an exploratory journey in the human body, travelling along the animated body’s own natural “communication” lines, along which the user as a researcher and problem solver will meet a number of challenges – unbalances, symptoms and different kinds of incidents.